| 000 | 00721nam a2200217 4500 | ||
|---|---|---|---|
| 001 | itec_55969 | ||
| 003 | DLC | ||
| 008 | ///////////////cc //////////////////itec// | ||
| 020 | _a9781613630235 | ||
| 035 | 0 | 0 | _a55969 |
| 050 | _aHF5415 W491 | ||
| 100 | 0 | _aBACH KEVIN | |
| 240 | _aPOSGRADO LILIANA | ||
| 245 | 1 | 0 | _aFOR THE WIN. HOW GAME THINKING CAN REVOLUTIONIZE YOUR BUSSINESS |
| 250 | _a1 PRIMERA EDIC | ||
| 260 | _aMEXICO D.F. | ||
| 300 | _a144 PAG. | ||
| 504 | _aINCLUYE ÍNDICE | ||
| 650 | _a1. INTRODUCTION: WHY CAN´T BUSSINESS BE FUN?2. LEVEL 1. GETTING INTO THE GAME: AN INTRODUCTION TO GAMIFICATION3. LEVEL 2: GAE THINKING: LEARNING TO THINK LIKE A GAME DESIGNERÌ | ||
| 942 |
_2lcc _cBK |
||
| 999 |
_c46920 _d46920 |
||